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Animation 1990s G 81 min

Toy Story (1995) review

A cowboy doll and a space ranger learn to share a boy's affection. The first fully computer-animated feature and still one of the best-written.

93out of 100
★★★★½  4.8 out of 5 An editor’s score, argued in full below. How we rate →

Toy Story is remembered as a technological milestone, which undersells it. The rendering was impressive for 1995, but the reason the film is still watched is that it has one of the tightest screenplays in the Pixar catalogue — a buddy film with a genuinely well-constructed structure and no wasted scenes.

The Screenplay

The film is an 81-minute buddy movie with a clean three-act structure: Woody is the established favourite, Buzz arrives and displaces him, both are lost and must cooperate to return. Every scene either advances that structure or develops the relationship, and the film has no subplot padding. That economy is unusual for a family film and it is the reason the film holds up so well on repeat viewing.

The emotional core is jealousy, which is a genuinely uncomfortable subject for a children's film. Woody's fear of being replaced is not presented as villainy and not presented as justified; it is presented as understandable and destructive, and the film lets him make a real mistake with real consequences. The scene where he knocks Buzz out of the window is genuinely upsetting because the film has earned the audience's investment in both characters.

Read more about animation cinema in our Animation genre hub, explore the work of John Lasseter in our directors section, or see where this film lands in best films of the 1990s.

Technology and Design

The film was the first fully computer-animated feature, and the technical constraints shaped its design in ways that turned out to be advantages. Human characters were difficult to render convincingly, so the film focuses on toys — which are allowed to look synthetic — and humans appear only from the knees down or in soft focus. The plastic surfaces, the reflective helmets, and the fabric textures were chosen partly because the technology handled them well.

Randy Newman's songs are the film's other defining element, and 'You've Got a Friend in Me' is one of the great original film songs. The score is used to establish the film's nostalgic register, which is a deliberate choice for a story about a toy that will eventually be outgrown. The film's final sequence, with Andy's toys listening to the new puppy arrive, sets up the trilogy's real subject: obsolescence.

Voice Cast and Character

Tom Hanks and Tim Allen are perfectly matched, and the film's comedy depends on the contrast between Woody's anxious competence and Buzz's serene delusion. Allen's Buzz is a genuinely funny creation — a toy who does not know he is a toy — and the performance never condescends to him. Hanks gives Woody a warmth that survives his worst behaviour, which is necessary for the film to work.

The supporting cast is unusually strong for a debut feature. Don Rickles' Mr. Potato Head, Jim Varney's Slinky Dog, Wallace Shawn's Rex, and John Ratzenberger's Hamm all get distinct personalities and running jokes, and the film establishes a template that Pixar would follow for the next three decades. The ensemble is the reason the film feels like a world rather than a premise.

Legacy and Limitations

The film's influence is difficult to overstate. It established Pixar as a studio, proved that computer animation could carry a feature, and created the template for a generation of animated films built around high-concept premises and adult-accessible writing. Its success also triggered the decline of traditional hand-drawn animation at the major studios, which is a complicated legacy.

The film's limitations are mostly technical and visible in retrospect. Some of the human character models, particularly Sid, look rudimentary by modern standards, and the film's palette is flatter than later Pixar work. These are artefacts of 1995 rather than flaws in design, and they do not affect the film's writing, which remains exceptional. A genuine landmark that is also genuinely good.

Verdict

The film that created modern animation and, more importantly, one of the best-constructed screenplays in the Pixar catalogue. It is 81 minutes long and contains no filler, its central conflict is a genuinely difficult emotion, and its voice cast is exceptional. The technology has dated in places and the writing has not. Essential viewing, and still the best entry in the franchise.

What works

  • Tight 81-minute structure with no wasted scenes
  • Hanks and Allen are perfectly matched
  • Treats jealousy as a real emotion rather than a plot device

What doesn’t

  • Human character models have aged visibly
  • Flat palette compared to later Pixar work

Themes and ideas

  • Jealousy and insecurity
  • Obsolescence
  • Cooperation
  • What it means to be loved

Frequently asked questions

Was Toy Story the first fully computer-animated feature?

Yes. It was the first feature-length film rendered entirely with computer animation, released by Pixar and distributed by Disney in November 1995.

How long did it take to render?

Individual frames took between two and fifteen hours to render, and the film used a render farm of roughly 800 processors running continuously. The total render time was around 800,000 machine hours.

Are there more Toy Story films?

Yes. There are four films in the main series plus television specials. Toy Story 3 is generally considered the strongest sequel.

Why do humans look strange in the film?

Because rendering realistic human skin and hair was not feasible with 1995 technology. The filmmakers deliberately framed humans from the knees down or out of focus to avoid the problem.

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About the reviewer

Nadia Brekke joined AJ Movie Reviews after five years covering international cinema for a Scandinavian culture magazine. She writes primarily on animation, science fiction, and non-English-language film, and she has a particular interest in how genre films carry political argument. She has…

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A note on this review

This review is based on a full viewing of the film and contains no spoilers beyond what the marketing material reveals. We do not accept payment, gifts, or press trips in exchange for coverage.

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